Game development Singapore

Games people want to keep playing

We design, model, and build games for phones and desktop in Unity, with every 3D asset made in-house in Blender. From cosy builders to tower defense, here is what we have made.

Our games

Built and played in our studio

Spider Defense: Key art

Spider Defense

A cosy miniature tower defense game for phones. Cute spiders on wooden platforms guard a glowing egg from waves of bugs across hand-built worlds, with four spider towers, sixteen bugs, boss fights, a field guide, and four difficulty levels. Built in Unity with every model made in Blender, for Android and Mac.

All screenshots
Spider Defense: Menu
Spider Defense: Worlds
Spider Defense: Garden wave
Spider Defense: Greenhouse
Spider Run: Key art

Spider Run

A 3D kitchen runner starring a tiny robot spider. Race along the counter dodging groceries and grabbing Honey O's, or switch to Hunt mode for timed kitchen puzzles. Power-ups, an upgrade shop, and unlockable spider skins keep runs fresh. Built in Unity with Blender models, for Android and Mac.

All screenshots
Spider Run: Menu
Spider Run: Endless run
Spider Run: Hunt mode
Spider Run: Shop
Komorebi: Garden Sake Bar: Evening at the bar

Komorebi: Garden Sake Bar

A cosy Japanese sake bar builder. Lay out your bar piece by piece from a modular kit of floors, shoji walls, counters, seating and garden, then open for the evening and serve the regulars with Aya the bartender. An Observe mode lets the night carry on by itself. Built in Unity with a custom Blender kit, for Mac.

All screenshots
Komorebi: Garden Sake Bar: Open bar
Komorebi: Garden Sake Bar: Regulars
Komorebi: Garden Sake Bar: Garden
Komorebi: Garden Sake Bar: Build mode

What we build

Mobile game development and more

Original games, branded games, and game mechanics inside the apps your customers already use.

Casual mobile games
Tower defense, runners, puzzles, and idle games for iOS and Android, tuned for short sessions and one thumb.
3D and cosy builders
Stylised 3D worlds, modular build systems, and life-sim loops for desktop and tablet.
Branded and promo games
Campaign games and playable ads that carry your brand, with leaderboards and prize redemption.
Gamified apps
Streaks, rewards, levels, and progress loops inside loyalty, learning, and fitness apps.

How we work

From concept sheet to store build

  1. 01

    Concept and look

    We agree the core loop, the platforms, and a concept sheet for the art style before anything is built.

  2. 02

    3D art in Blender

    Characters, props, and worlds are modelled, rigged, and animated in-house, then exported game-ready.

  3. 03

    Build in Unity

    Gameplay, UI, audio, saves, and effects come together in Unity, with a playable build every week.

  4. 04

    Playtest and tune

    We play every level, tune difficulty and economy, and fix what feels wrong on real devices.

  5. 05

    Ship

    Store builds for Android, iOS, and Mac, with icons, splash screens, store art, and trailer clips.

Questions

Game development FAQs

What kind of games does SleekDigital build?

Mostly casual and mid-core games for phones and desktop: tower defense, endless runners, cosy builders, and card games, plus branded promo games and gamified features inside business apps.

Which engine do you use?

Unity for most games, because one project ships to Android, iOS, Mac, and Windows. For web-first promo games we can also build in the browser.

Do you make the art as well?

Yes. We model, texture, rig, and animate 3D assets in Blender, and produce 2D UI, icons, and store art. If you already have an art team or a style guide, we work from that instead.

Can you add game mechanics to an existing app?

Yes. Rewards, streaks, levels, mini-games, and leaderboards can sit inside a loyalty, education, or fitness app without rebuilding it.

How do we start?

Send us the idea, the platforms, and any references. We reply with a scope and a first playable milestone so you can feel the game early.

Next step

Got a game in your head?

Tell us the idea and who it is for. We will come back with a first playable milestone.